Versatile Skill Set: Low to High Resolution Modeling.

I am capable of both low and high poly modeling and am interested in working across the entire spectrum. Although my primary skill set consists mainly of modeling and texturing, I have been educated in some rigging, animation, lighting and cinematography as well. I also have experience working in the Unreal3 game engine.

Planetarium - Unreal 3 Project NOTE

Character Design / Creation - Chad Alan Milam
Environment Modeling - Charlene Babineau
Texturing - Lisa Fecko
Lighting - Di Liu
Technical / Effects - Kevin Shi- -

Student Reel 2008

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Demo Reel 2008

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Low-Poly Hut

Modeling: 3 days
UV Mapping & Texturing: 3 days
Tweaking Time and Rendering: 1 Day

Building: 396 Polygons
Building Elements: 1380 Polygons
Outside Elements: 302 Polygons
Scene Total: 2078 Polygons / 4156 Tris

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