Versatile Skill Set: Low to High Resolution Modeling.

I am capable of both low and high poly modeling and am interested in working across the entire spectrum. Although my primary skill set consists mainly of modeling and texturing, I have been educated in some rigging, animation, lighting and cinematography as well. I also have experience working in the Unreal3 game engine.

Planetarium - Unreal 3 Project NOTE

Character Design / Creation - Chad Alan Milam
Environment Modeling - Charlene Babineau
Texturing - Lisa Fecko
Lighting - Di Liu
Technical / Effects - Kevin Shi- -

Student Reel 2008

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Demo Reel 2008

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Some Old Things

These are a few old renders I found that I wanted to throw on here because each one demonstrates a quality I am quite proud of, but was unable to achieve in a final piece due to time.











This was a test render of the fur pelt on the vikings shoulder.
Sadly due to a shortage of resources (Render Farm) It was replaced with a lower quality.











A skull render, digital sculpted in zBrush, mapped and rendered in Maya. Simple and clean.