Versatile Skill Set: Low to High Resolution Modeling.

I am capable of both low and high poly modeling and am interested in working across the entire spectrum. Although my primary skill set consists mainly of modeling and texturing, I have been educated in some rigging, animation, lighting and cinematography as well. I also have experience working in the Unreal3 game engine.

Planetarium - Unreal 3 Project NOTE

Character Design / Creation - Chad Alan Milam
Environment Modeling - Charlene Babineau
Texturing - Lisa Fecko
Lighting - Di Liu
Technical / Effects - Kevin Shi- -

Student Reel 2008

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Demo Reel 2008

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New Project : The "Young" Count

Update: Wednesday April 23rd 2008: Have begun UV mapping Texturing. Expect finished piece soon!

Update: Wednesday April 16th 2008 : 6 Hours total










Tuesday April 15th 2008 : 4 Hours
















This was a quick sculpt...about 4 hours total from base to this level. Base model was done in Wings3D. The idea was to have an old looking vampire with short nubby little horns representing he is old by our standards but young in vampire years.