Versatile Skill Set: Low to High Resolution Modeling.

I am capable of both low and high poly modeling and am interested in working across the entire spectrum. Although my primary skill set consists mainly of modeling and texturing, I have been educated in some rigging, animation, lighting and cinematography as well. I also have experience working in the Unreal3 game engine.

Planetarium - Unreal 3 Project NOTE

Character Design / Creation - Chad Alan Milam
Environment Modeling - Charlene Babineau
Texturing - Lisa Fecko
Lighting - Di Liu
Technical / Effects - Kevin Shi- -

Student Reel 2008

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Demo Reel 2008

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Works

Current Work In Progress:








Untitled Angel



Previous Projects:

Staliuus : 2008

















Viktor: 2008






















The Planetarium : Team Project - Unreal 3 Mod - 2008

Enviornment Modeler: Charlene Babineau
Texturing: Lisa Fecko
Lighting: Di Liu
Technical: Kevin Shi
Character Design/Modeling: Chad Milam











Other Work