Versatile Skill Set: Low to High Resolution Modeling.

I am capable of both low and high poly modeling and am interested in working across the entire spectrum. Although my primary skill set consists mainly of modeling and texturing, I have been educated in some rigging, animation, lighting and cinematography as well. I also have experience working in the Unreal3 game engine.

Planetarium - Unreal 3 Project NOTE

Character Design / Creation - Chad Alan Milam
Environment Modeling - Charlene Babineau
Texturing - Lisa Fecko
Lighting - Di Liu
Technical / Effects - Kevin Shi- -

Student Reel 2008

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Demo Reel 2008

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Low-Poly Hut

Modeling: 3 days
UV Mapping & Texturing: 3 days
Tweaking Time and Rendering: 1 Day

Building: 396 Polygons
Building Elements: 1380 Polygons
Outside Elements: 302 Polygons
Scene Total: 2078 Polygons / 4156 Tris

*Click for Larger Image*



Some Old Things

These are a few old renders I found that I wanted to throw on here because each one demonstrates a quality I am quite proud of, but was unable to achieve in a final piece due to time.











This was a test render of the fur pelt on the vikings shoulder.
Sadly due to a shortage of resources (Render Farm) It was replaced with a lower quality.











A skull render, digital sculpted in zBrush, mapped and rendered in Maya. Simple and clean.

New Project : The "Young" Count

Update: Wednesday April 23rd 2008: Have begun UV mapping Texturing. Expect finished piece soon!

Update: Wednesday April 16th 2008 : 6 Hours total










Tuesday April 15th 2008 : 4 Hours
















This was a quick sculpt...about 4 hours total from base to this level. Base model was done in Wings3D. The idea was to have an old looking vampire with short nubby little horns representing he is old by our standards but young in vampire years.

Works

Current Work In Progress:








Untitled Angel



Previous Projects:

Staliuus : 2008

















Viktor: 2008






















The Planetarium : Team Project - Unreal 3 Mod - 2008

Enviornment Modeler: Charlene Babineau
Texturing: Lisa Fecko
Lighting: Di Liu
Technical: Kevin Shi
Character Design/Modeling: Chad Milam











Other Work