High Resolution Slideshow
If No Pictures Under Traditional Artwork:
Please Refresh the Page to Reload Feed, Thank You :)
Modeling: 3 days
UV Mapping & Texturing: 3 days
Tweaking Time and Rendering: 1 Day
Building: 396 Polygons
Building Elements: 1380 Polygons
Outside Elements: 302 Polygons
Scene Total: 2078 Polygons / 4156 Tris
*Click for Larger Image*
These are a few old renders I found that I wanted to throw on here because each one demonstrates a quality I am quite proud of, but was unable to achieve in a final piece due to time.

This was a test render of the fur pelt on the vikings shoulder.
Sadly due to a shortage of resources (Render Farm) It was replaced with a lower quality.

A skull render, digital sculpted in zBrush, mapped and rendered in Maya. Simple and clean.
Update: Wednesday April 23rd 2008: Have begun UV mapping Texturing. Expect finished piece soon!
Update: Wednesday April 16th 2008 : 6 Hours total

Tuesday April 15th 2008 : 4 Hours

This was a quick sculpt...about 4 hours total from base to this level. Base model was done in Wings3D. The idea was to have an old looking vampire with short nubby little horns representing he is old by our standards but young in vampire years.
Current Work In Progress:
Untitled AngelPrevious Projects:Staliuus : 2008


Viktor: 2008


The Planetarium : Team Project - Unreal 3 Mod - 2008
Enviornment Modeler: Charlene Babineau
Texturing: Lisa Fecko
Lighting: Di Liu
Technical: Kevin Shi
Character Design/Modeling: Chad Milam

Other Work


